![]() Windows | Make sure Blender isn't installed from the Windows Store because it's not supported. Make sure the VPN is not currently active. You can view the file utils/materials.py to see what shaders are supported or what node names should be. You are using an unsupported shader (Surface property of material).You need to manually rename the nodes to their own names, or switch the blender version to English and regenerate the nodes by re-importing the model. Your version of Blender is not in English, in this case the nodes will be named differently, their names are strictly written in the script.blend somewhere and click File > External data > Unpack All Into Files (to any directory of your choice). ![]() KNOWN ISSUES After clicking "Save atlas to." the materials are simply merged or the atlas image does not have all the textures Choose material-combiner-addon-master.zip archive.(Currently Disabled | Supported in version 1.1.6.3) Packing UV into the selected scale bounds by splitting mesh faces, compatible with rigged models.(add layers for each image which are combine into different atlases, allow to generate Normal map, Specular map, etc atlases) (Currently Disabled | Supported in version 2.0.3.3) (allow to apply diffuse colors and choose each image and atlas sizes) If you like an addon you can support my work on Patreon. Material-combiner-addon An addon for Blender that allows to get lower draw calls in game engines by combining textures without quality loss and avoiding the problem of uv larger 0-1 bounds.
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